Patch File for DeHackEd v3.0 # Note: Use the pound sign ('#') to start comment lines. Doom version = 21 Patch format = 6 Thing 24 (Dopefish) Hit points = 5000 Alert sound = 0 Attack sound = 87 Pain chance = 0 Pain sound = 101 Death frame = 745 Exploding frame = 0 Speed = 12 Width = 2097152 Height = 5242880 Mass = 10000 Missile damage = 10 Action sound = 87 Respawn frame = 0 Thing 25 (Yorp) Initial frame = 731 Hit points = 1 First moving frame = 729 Injury frame = 729 Pain chance = 0 Pain sound = 0 Close attack frame = 763 Far attack frame = 763 Death frame = 766 Death sound = 103 Speed = 10 Height = 3670016 Bits = 4718598 Thing 116 (Garg) Initial frame = 732 Hit points = 100 First moving frame = 740 Attack sound = 66 Injury frame = 740 Pain sound = 66 Far attack frame = 750 Death frame = 777 Death sound = 104 Speed = 8 Height = 3670016 Mass = 10000 Missile damage = 5 Bits = 4719622 Frame 726 Sprite subnumber = 32768 Frame 727 Sprite subnumber = 32769 Frame 728 Sprite subnumber = 32768 Duration = 1 Next frame = 728 Frame 729 Sprite number = 52 Sprite subnumber = 32771 Duration = 4 Frame 730 Sprite number = 52 Sprite subnumber = 32772 Duration = 4 Next frame = 729 Frame 731 Sprite number = 52 Sprite subnumber = 32768 Duration = 10 Next frame = 731 Frame 732 Sprite number = 95 Sprite subnumber = 32768 Duration = 6 Frame 733 Sprite number = 95 Sprite subnumber = 32769 Duration = 6 Frame 734 Sprite number = 95 Sprite subnumber = 32770 Duration = 6 Frame 735 Sprite number = 95 Sprite subnumber = 32771 Duration = 6 Next frame = 732 Frame 736 Sprite subnumber = 32769 Duration = 0 Frame 737 Sprite subnumber = 32769 Duration = 15 Frame 738 Sprite subnumber = 32770 Duration = 15 Frame 739 Sprite subnumber = 32769 Duration = 5 Next frame = 738 Frame 740 Sprite number = 95 Sprite subnumber = 32772 Frame 741 Sprite number = 95 Sprite subnumber = 32773 Duration = 4 Next frame = 740 Frame 742 Sprite number = 1 Sprite subnumber = 0 Duration = 1 Next frame = 728 Frame 743 Sprite number = 95 Duration = -1 Next frame = 0 Frame 744 Sprite subnumber = 32772 Duration = 10 Next frame = 747 Frame 745 Sprite subnumber = 32771 Duration = 20 Next frame = 744 Frame 746 Sprite subnumber = 32775 Duration = -1 Frame 747 Sprite subnumber = 32773 Duration = 10 Frame 748 Sprite subnumber = 32774 Duration = 10 Next frame = 749 Frame 749 Sprite subnumber = 32775 Duration = 40 Next frame = 746 Frame 750 Sprite number = 95 Sprite subnumber = 32768 Duration = 10 Frame 751 Sprite number = 95 Sprite subnumber = 32772 Duration = 0 Frame 752 Sprite number = 95 Sprite subnumber = 32772 Duration = 2 Frame 753 Sprite number = 95 Sprite subnumber = 32773 Duration = 2 Next frame = 752 Frame 754 Sprite number = 1 Frame 755 Sprite number = 1 Frame 756 Sprite number = 1 Frame 757 Sprite subnumber = 32775 Frame 758 Sprite subnumber = 32774 Frame 759 Sprite subnumber = 32773 Frame 760 Sprite subnumber = 32772 Frame 761 Sprite subnumber = 32771 Frame 762 Sprite subnumber = 32771 Frame 763 Sprite subnumber = 32768 Duration = 6 Next frame = 764 Frame 764 Sprite subnumber = 32769 Frame 765 Sprite subnumber = 32768 Next frame = 767 Frame 766 Sprite subnumber = 32773 Duration = 0 Next frame = 774 Frame 767 Sprite subnumber = 32770 Frame 768 Sprite subnumber = 32768 Frame 769 Sprite subnumber = 32769 Frame 770 Sprite subnumber = 32768 Frame 771 Sprite subnumber = 32770 Next frame = 729 Frame 772 Sprite number = 95 Sprite subnumber = 32775 Duration = -1 Frame 773 Sprite number = 1 Sprite subnumber = 0 Frame 774 Sprite subnumber = 32773 Duration = 0 Frame 775 Sprite subnumber = 32773 Duration = 5 Next frame = 776 Frame 776 Sprite subnumber = 32774 Duration = 5 Next frame = 775 Frame 777 Sprite number = 95 Sprite subnumber = 32774 Duration = 12 Next frame = 743 Pointer 388 (Frame 700) Codep Frame = 774 Pointer 408 (Frame 731) Codep Frame = 174 Pointer 409 (Frame 732) Codep Frame = 174 Pointer 410 (Frame 733) Codep Frame = 174 Pointer 411 (Frame 734) Codep Frame = 174 Pointer 412 (Frame 735) Codep Frame = 174 Pointer 413 (Frame 736) Codep Frame = 157 Pointer 415 (Frame 738) Codep Frame = 590 Pointer 417 (Frame 740) Codep Frame = 176 Pointer 418 (Frame 741) Codep Frame = 176 Pointer 419 (Frame 743) Codep Frame = 160 Pointer 421 (Frame 746) Codep Frame = 783 Pointer 422 (Frame 750) Codep Frame = 184 Pointer 423 (Frame 751) Codep Frame = 590 Pointer 426 (Frame 777) Codep Frame = 190 Text 164 166 CONGRATULATIONS, YOU'VE FOUND THE SECRET LEVEL! LOOKS LIKE IT'S BEEN BUILT BY HUMANS, RATHER THAN DEMONS. YOU WONDER WHO THE INMATES OF THIS CORNER OF HELL WILL BE.AS YOU ENTER THE STRANGE PORTAL, YOU EMERGE... ON MARS! YET THINGS ARE NOT QUITE HOW YOU REMEMBER. THIS REALM EVOKES AN UNCANNY FEELING: A KEEN SENSE OF OF DEJA VU... Text 92 93 CONGRATULATIONS, YOU'VE FOUND THE SUPER SECRET LEVEL! YOU'D BETTER BLAZE THROUGH THIS ONE! AS YOU DIVE INTO THE WELL, A MADDENING PHRASE ECHOES IN YOUR HEAD. "SWIM, SWIM, HUNGRY..." Text 17 16 level 1: entryway1: loading bay Text 19 16 level 2: underhalls2: the compound Text 20 20 level 3: the gantlet3: water main Text 18 16 level 4: the focus4: the terminal Text 26 24 level 5: the waste tunnels5: the boiler Text 20 20 level 6: the crusher6: the gorge Text 20 20 level 7: dead simple7: counterpoint Text 25 24 level 8: tricks and traps8: starstruct, inc. Text 16 16 level 9: the pit9: the gambit Text 24 24 level 10: refueling base10: reservoirs Text 29 28 level 11: 'o' of destruction!11: the garrison Text 21 20 level 12: the factory12: the shipyard Text 18 16 level 13: downtown13: the wharf Text 25 24 level 14: the inmost dens14: flooded library Text 25 24 level 15: industrial zone15: the causeway Text 17 16 level 16: suburbs16: cul-de-sac Text 19 16 level 17: tenements17: the precinct Text 23 20 level 18: the courtyard18: the sanctum Text 21 20 level 19: the citadel19: bedlam Text 17 17 level 20: gotcha!20: leap of faith Text 17 16 level 21: nirvana21: exile Text 23 20 level 22: the catacombs22: borderlands Text 24 24 level 23: barrels o' fun23: the crucible Text 19 19 level 24: the chasm24: crushed spirits Text 20 20 level 25: bloodfalls25: dead sea Text 29 28 level 26: the abandoned mines26: damned strait! Text 23 20 level 27: monster condo27: the bloodwash Text 26 24 level 28: the spirit world28: abyss Text 24 24 level 29: the living end29: the mortal coil Text 21 20 level 30: icon of sin30: hell on earth Text 21 20 level 31: wolfenstein31: vorticon Text 16 18 level 32: grosse32: well of wishes Text 4 4 SSWVDOPE Text 4 4 KEENYORP Text 4 4 SMT2GARG