- - = src/announcer.cpp = - - /* ** announcer.cpp ** Contains announcer functions ** ** Copyright (C) 2003 Brad Carney ** Copyright (C) 2007-2011 Skulltag Development Team */ - - = src/astar.cpp = - - /* ** astar.cpp ** ** ** Copyright (C) 2004-2005 Brad Carney ** Copyright (C) 2007-2009 Skulltag Development Team */ - - = src/botcommands.cpp = - - /* ** botcommands.cpp ** Contains bot functions ** ** Copyright (C) 2002 Brad Carney ** Copyright (C) 2007-2011 Skulltag Development Team */ - - = src/botpath.cpp = - - /* ** botpath.cpp ** ** ** Copyright (C) 2004-2005 Brad Carney ** Copyright (C) 2007-2009 Skulltag Development Team */ - - = src/bots.cpp = - - /* ** bots.cpp ** Contains bot functions ** ** Copyright (C) 2002 Brad Carney ** Copyright (C) 2007-2011 Skulltag Development Team */ - - = src/browser.cpp = - - /* ** browser.cpp ** Contains browser global variables and functions ** ** Copyright (C) 2002 Brad Carney ** Copyright (C) 2007-2010 Skulltag Development Team */ - - = src/callvote.cpp = - - /* ** callvote.cpp ** Handles client-called votes. ** ** Possible improvements: ** - Remove all the Yes( ) and No( ) code duplication. (suggested by Rivecoder) ** ** Copyright (C) 2003-2005 Brad Carney ** Copyright (C) 2007-2011 Skulltag Development Team */ - - = src/campaign.cpp = - - /* ** campaign.cpp ** ** ** Copyright (C) 2003-2005 Brad Carney ** Copyright (C) 2007-2009 Skulltag Development Team */ - - = src/chat.cpp = - - /* ** chat.cpp ** Contains chat routines ** ** Copyright (C) 2003 Brad Carney ** Copyright (C) 2007-2011 Skulltag Development Team */ - - = src/cl_commands.cpp = - - /* ** cl_commands.cpp ** Contains a set of functions that correspond to each message a client ** can send out. Each functions handles the send out of each message. ** ** Copyright (C) 2003 Brad Carney ** Copyright (C) 2007-2011 Skulltag Development Team */ - - = src/cl_demo.cpp = - - /* ** cl_demo.cpp ** ** ** Copyright (C) 2007 Brad Carney ** Copyright (C) 2007-2011 Skulltag Development Team */ - - = src/cl_main.cpp = - - /* ** cl_main.cpp ** Contains variables and routines related to the client portion ** of the program. ** ** Copyright (C) 2003 Brad Carney ** Copyright (C) 2007-2011 Skulltag Development Team */ - - = src/cl_pred.cpp = - - /* ** cl_pred.cpp ** Contains variables and routines related to the client prediction ** portion of the program. ** ** Copyright (C) 2003 Brad Carney ** Copyright (C) 2007-2011 Skulltag Development Team */ - - = src/cl_statistics.cpp = - - /* ** cl_statistics.cpp ** Keeps track of the amount of data sent to and from the server, ** and possibly other related things. ** ** Copyright (C) 2003-2007 Brad Carney ** Copyright (C) 2007-2009 Skulltag Development Team */ - - = src/cooperative.cpp = - - /* ** cooperative.cpp ** ** ** Copyright (C) 2003-2005 Brad Carney ** Copyright (C) 2007-2011 Skulltag Development Team */ - - = src/deathmatch.cpp = - - /* ** deathmatch.cpp ** Contains deathmatch routines ** ** Copyright (C) 2003 Brad Carney ** Copyright (C) 2007-2011 Skulltag Development Team */ - - = src/duel.cpp = - - /* ** duel.cpp ** Contains duel routines ** ** Copyright (C) 2003 Brad Carney ** Copyright (C) 2007-2011 Skulltag Development Team */ - - = src/g_shared/a_cooperativebackpack.cpp = - - /* ** a_cooperativebackpack.cpp ** Contains definitions for the cooperative backpack. ** ** Copyright (C) 2002-2006 Brad Carney ** Copyright (C) 2007-2009 Skulltag Development Team */ - - = src/g_shared/a_flags.cpp = - - /* ** a_flags.cpp ** Contains definitions for the flags, as well as skulltag's skulls. ** ** Copyright (C) 2002-2006 Brad Carney ** Copyright (C) 2008-2011 Skulltag Development Team */ - - = src/g_shared/a_returnzone.cpp = - - /* ** a_returnzone.cpp ** Contains the structure for the flag/skull return zone ** ** Copyright (C) 2002-2006 Brad Carney ** Copyright (C) 2007-2009 Skulltag Development Team */ - - = src/g_shared/a_springpad.cpp = - - /* ** a_springpad.cpp ** Contains the structure for the flag/skull return zone ** ** Copyright (C) 2002-2006 Brad Carney ** Copyright (C) 2007-2009 Skulltag Development Team */ - - = src/g_shared/st_hud.cpp = - - /* ** st_hud.cpp ** Contains extensions to the HUD code. ** ** Copyright (C) 2008 Benjamin Berkels ** Copyright (C) 2008-2011 Skulltag Development Team */ - - = src/gamemode.cpp = - - /* ** gamemode.cpp ** ** ** Copyright (C) 2007 Brad Carney ** Copyright (C) 2007-2011 Skulltag Development Team */ - - = src/huffman.cpp = - - /* ** huffman.cpp ** Compresses network traffic. ** ** Copyright (C) 2007 Sean White, Brad Carney ** Copyright (C) 2007-2008 Skulltag Development Team */ - - = src/invasion.cpp = - - /* ** invasion.cpp ** ** ** Quick note on how all the spawns work: ** ** arg[0]: This is the number of items to spawn in the first wave. The amount per wave increases on each successive wave. ** arg[1]: This is the number of ticks between spawnings of this item (35 = one second). ** arg[2]: This delays the spawn of this item from the start of the round this number of ticks. (NOTE: If this is set to 255, the monster will spawn after all other monsters are killed). ** arg[3]: This is the first wave this item should spawn in (this can be left at 0). ** arg[4]: This is the maximum number of items that can be spawned from this spawner in a round. ** ** Copyright (C) 2003-2005 Brad Carney ** Copyright (C) 2007-2010 Skulltag Development Team */ - - = src/joinqueue.cpp = - - /* ** joinqueue.cpp ** Contains join queue routines ** ** Copyright (C) 2004 Brad Carney ** Copyright (C) 2007-2011 Skulltag Development Team */ - - = src/lastmanstanding.cpp = - - /* ** lastmanstanding.cpp ** Contains LMS routines ** ** Copyright (C) 2004 Brad Carney ** Copyright (C) 2007-2011 Skulltag Development Team */ - - = src/maprotation.cpp = - - /* ** maprotation.cpp ** The server's list of maps to play. ** ** Copyright (C) 2003 Brad Carney ** Copyright (C) 2007-2009 Skulltag Development Team */ - - = src/medal.cpp = - - /* ** medal.cpp ** Contains medal routines and globals ** ** Copyright (C) 2002 Brad Carney ** Copyright (C) 2007-2011 Skulltag Development Team */ - - = src/network.cpp = - - /* ** network.cpp ** Contains network definitions and functions not specifically ** related to the server or client. ** ** Copyright (C) 2003 Brad Carney ** Copyright (C) 2007-2011 Skulltag Development Team */ - - = src/network/nettraffic.cpp = - - /* ** nettraffic.cpp ** ** Copyright (C) 2010 Benjamin Berkels ** Copyright (C) 2010 Skulltag Development Team */ - - = src/networkshared.cpp = - - /* ** networkshared.cpp ** Contains shared network code shared between Skulltag and its satellites (master server, statsmaker, rcon utility, etc). ** ** Copyright (C) 2007 Brad Carney, Benjamin Berkels ** Copyright (C) 2007-2011 Skulltag Development Team */ - - = src/possession.cpp = - - /* ** possession.cpp ** Contains possession routines ** ** Copyright (C) 2004-2006 Brad Carney ** Copyright (C) 2007-2011 Skulltag Development Team */ - - = src/scoreboard.cpp = - - /* ** scoreboard.cpp ** Contains scoreboard routines and globals ** ** Copyright (C) 2002 Brad Carney ** Copyright (C) 2007-2011 Skulltag Development Team */ - - = src/survival.cpp = - - /* ** survival.cpp ** Contains survival co-op routines ** ** Copyright (C) 2004 Brad Carney ** Copyright (C) 2007-2011 Skulltag Development Team */ - - = src/sv_ban.cpp = - - /* ** sv_ban.cpp ** Support for banning IPs from the server. ** ** Copyright (C) 2003 Brad Carney ** Copyright (C) 2007-2010 Skulltag Development Team */ - - = src/sv_commands.cpp = - - /* ** sv_commands.cpp ** Contains a set of functions that correspond to each message a server ** can send out. Each functions handles the send out of each message. ** ** Copyright (C) 2003 Brad Carney ** Copyright (C) 2007-2011 Skulltag Development Team */ - - = src/sv_main.cpp = - - /* ** sv_main.cpp ** Contains variables and routines related to the server portion ** of the program. ** ** Possible improvements: ** - Globally replace SERVER_CalcNumPlayers with SERVER_CountPlayers. ** ** Copyright (C) 2003 Brad Carney ** Copyright (C) 2007-2011 Skulltag Development Team */ - - = src/sv_master.cpp = - - /* ** sv_master.cpp ** Server-to-Master and Server-to-Launcher protocol. ** ** Copyright (C) 2003 Brad Carney ** Copyright (C) 2007-2011 Skulltag Development Team */ - - = src/sv_rcon.cpp = - - /* ** sv_rcon.cpp ** Server-side management of the RCON utility sessions. (This doesn't cover players using the 'RCON' command, yet) ** ** Copyright (C) 2008 Rivecoder ** Copyright (C) 2008-2010 Skulltag Development Team */ - - = src/sv_save.cpp = - - /* ** sv_save.cpp ** Saves players' scores when they leave the server, and restores it when they return. ** ** Copyright (C) 2003-2005 Brad Carney ** Copyright (C) 2007-2008 Skulltag Development Team */ - - = src/team.cpp = - - /* ** team.cpp ** Contains team routines ** ** Copyright (C) 2002 Brad Carney ** Copyright (C) 2007-2011 Skulltag Development Team */ - - = src/win32/g15/g15.cpp = - - /* ** g15.cpp ** Contains routines for Skulltag's Logitech G15 applet. ** The Logitech G15 is a gaming keyboard with a LCD screen. ** ** License: This section uses the Logitech LCD SDK lawfully under ** the "End-User License Agreement for Logitech LCD SDK". ** ** Copyright (C) 2007 Rivecoder ** Copyright (C) 2007-2009 Skulltag Development Team */ - - = src/win32/serverconsole/serverconsole.cpp = - - /* ** serverconsole.cpp ** Contains variables and routines related to the GUI server console ** ** Copyright (C) 2004 Brad Carney ** Copyright (C) 2009-2011 Skulltag Development Team */ - - = src/win32/serverconsole/serverconsole_dmflags.cpp = - - /* ** serverconsole_dmflags.cpp ** Win32 code for the server's "DMFlags" dialog. ** ** Copyright (C) 2009 Rivecoder ** Copyright (C) 2009-2011 Skulltag Development Team */ - - = src/win32/serverconsole/serverconsole_settings.cpp = - - /* ** serverconsole_settings.cpp ** Win32 code for the server's new "Settings" dialog. ** Note: This file uses an experimental coding style. ** ** Copyright (C) 2009 Rivecoder ** Copyright (C) 2009-2011 Skulltag Development Team */